Wine 5.0 Released with ~7.400 Changes

Discussion in 'all things UNIX' started by mood, Jan 21, 2020.

  1. mood

    mood Updates Team

    Oct 27, 2012
    Wine v5.0 (January 21, 2020)
    What's new in Wine 5.0
    *** PE modules

    - Most modules are built in PE format (Portable Executable, the
    Windows binary format) instead of ELF when the MinGW compiler is
    available. This helps various copy protection schemes that check
    that the on-disk and in-memory contents of system modules are

    - The actual PE binaries are copied into the Wine prefix instead of
    the fake DLL files. This makes the prefix look more like a real
    Windows installation, at the cost of some extra disk space.

    - Modules that have been converted to PE can use standard wide-char C
    functions, as well as wide-char character constants like L"abc".
    This makes the code easier to read.

    - Not all modules have been converted to PE yet; this is an ongoing
    process that will continue during the Wine 5.x development series.

    - The Wine C runtime is updated to support linking to MinGW-compiled
    binaries; it is used by default instead of the MinGW runtime when
    building DLLs.

    *** Graphics

    - Multiple display adapters and monitors are properly supported,
    including dynamic configuration changes.

    - The Vulkan driver supports up to version 1.1.126 of the Vulkan spec.

    - The WindowsCodecs library is able to convert more bitmap formats,
    including palette-indexed formats.

    *** Direct3D

    - Fullscreen Direct3D applications inhibit the screensaver.

    - DXGI swapchain presents inform the application when the
    corresponding window is minimized. This typically allows
    applications to reduce CPU usage while minimized, and is in some
    cases required to allow the application window to be restored again.

    - Switching between fullscreen and windowed modes using the standard
    Alt+Enter combination is implemented for DXGI applications.

    - The following features are implemented for Direct3D 12 applications:
    - Switching between fullscreen and windowed.
    - Changing display modes.
    - Scaled presents.
    - Swap intervals.
    These features were previously already implemented for earlier
    versions of the Direct3D API.

    - The handling of various edge cases is improved. Among others:
    - Out of range reference values for the alpha and stencil tests.
    - Sampling 2D resources with 3D samplers and vice versa.
    - Drawing with mapped textures and buffers.
    - Usage of invalid DirectDraw clipper objects.
    - Creating Direct3D devices on invalid Windows, like the desktop
    - Viewports with a minimum Z larger than or equal to the maximum Z.
    - Resources bound through both shader-resource views and
    render-target or depth-stencil views at the same time.
    - Blits between formats with and without alpha components.
    Since well-behaved applications don't rely on these edge cases, they
    typically only affect one or two applications each. There are
    nevertheless quite a number of them.

    - Dirty texture regions are tracked more accurately for Direct3D 8 and 9
    texture uploads.

    - Uploads of S3TC-compressed 3D textures require less address space.
    Since 3D textures can be potentially large, and address space
    exhaustion is a concern for 32-bit applications, S3TC-compressed 3D
    textures are uploaded per-slice, instead of in a single upload.

    - The ID3D11Multithread interface is implemented.

    - Various lighting calculation fixes and improvements for older
    DirectDraw applications have been made.

    - Limited support for blits across swapchains is implemented.

    - More shader reflection APIs are implemented.

    - The wined3d CPU blitter can handle compressed source resources.
    Support for compressed destination resources was already implemented
    in a previous release.

    - The Direct3D graphics card database recognizes more graphics cards.

    - New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
    - "shader_backend" (REG_SZ)
    The shader backend to use. Possible values are "glsl" (default)
    for GLSL, "arb" for ARB vertex/fragment programs and "none" to
    disable shader support.
    - "strict_shader_math" (REG_DWORD)
    Enable (0x1) or disable (0x0, default) stricter translation of
    Direct3D shaders, potentially at a performance cost. This
    currently only makes a difference with the default GLSL shader
    backend in combination with the proprietary NVIDIA drivers.

    - Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
    - "UseGLSL"
    This has been superseded by the "shader_backend" setting above.

    *** D3DX

    - Support for compressing textures using S3TC-compression is

    - Various operations, like e.g. texture fills, on unmappable surfaces
    are implemented more correctly. Previously their implementation
    relied on the underlying Direct3D implementation not enforcing
    mapping restrictions.

    - Various improvements and fixes have been made to the effect

    *** Kernel

    - Most of the functions that used to be in Kernel32 are moved to
    KernelBase, to follow the architecture of recent Windows versions.

    - Libraries of the wrong 32/64-bitness are ignored when found in the
    search path, to enable loading the correct one if it's found further
    in the path.

    - Kernel objects are better emulated for device drivers that expect to
    manipulate objects from the kernel side.

    - The kernel-level synchronization objects like spin locks, fast
    mutexes, remove locks, and resource variables are implemented.

    - The system battery state is properly reported to applications.

    *** User interface

    - Minimized windows are displayed using their title bar instead of the
    old Windows 3.1-style icons.

    - The new button styles Split Buttons and Command Links are

    - The Edit control sets margins correctly also for CJK fonts.

    *** Desktop integration

    - Symbolic links to the corresponding Unix directories are created for
    the 'Downloads' and 'Templates' folders.

    *** Input devices

    - Plug & Play device drivers can be installed and loaded on startup.

    - Game controllers are better supported, including proper support for
    hat switch, wheel, gas and brake controls.

    - The old joystick API of Linux versions earlier than 2.2 is no longer

    *** .NET

    - The Mono engine is updated to version 4.9.4, including parts of the
    Windows Presentation Foundation (WPF) framework.

    - The Gecko and Mono add-ons support shared installation, where the
    files are used directly from a global location under /usr/share/wine
    instead of being copied into every new prefix.

    *** Internet and networking

    - The Gecko engine is refreshed to support recent toolchains.

    - A number of new HTML APIs are implemented.

    - MSHTML supports some SVG elements.

    - Error object and exception propagation are supported in VBScript.

    - A number of VBScript builtin functions are implemented.

    - JScript EcmaScript compliant mode is extended to support more

    - JScript and VBScript script objects expose type info interfaces.

    - The HTTP proxy configuration can be retrieved through DHCP.

    - Passport HTTP redirects are supported.

    - The HTTP service and corresponding client-side library (HTTPAPI) are
    partially implemented.

    *** Cryptography

    - ECC (elliptic-curve) keys are supported when using GnuTLS.

    - Importing keys and certificates from PFX blobs is implemented.

    - The PBKDF2 key derivation algorithm is supported.

    *** Text and fonts

    - OpenType positioning features are supported in DirectWrite, and
    enabled for Latin script by default, including kerning.

    - Font data access is made safer by validating the various data tables
    before using them.

    - DirectWrite interfaces are updated to a recent SDK, implementing
    some of the latest API additions.

    *** Audio / Video

    - The XAudio2 libraries are reimplemented to use the external FAudio
    library, for better compatibility.

    - The Media Foundation libraries are fleshed out, including:
    - Support for builtin and user async work queues.
    - Ability to submit periodic callbacks, waiting, scheduled, and
    regular work items, with support for item priority.
    - Support for media event queues.
    - Various core API to handle media type objects, stream and
    presentation descriptors, object attributes, byte stream objects,
    samples and buffers.
    - Initial Source Resolver implementation.
    - Initial implementation of Source Reader API.
    - Implementation for Sample Grabber object.
    - Core support for building topology objects.
    - Builtin presentation clock implementation, started implementing
    Media Session functionality.

    - The video capture filter has been ported to use v4l2 instead of the
    deprecated v4l1 API, allowing the use of some cameras which do not
    support v4l1.

    - Support for YUV to RGB translation and reading from v4l2 devices
    using mmap() has been removed; we now depend on libv4l2 for both of
    these things.

    - The builtin AVI, MPEG-I, and WAVE decoders have been removed; we now
    depend on GStreamer or the Mac QuickTime Toolkit to decode such
    media files.

    - Some more VMR7 configuration APIs are implemented.

    - The sound drivers support per-channel volume adjustments.

    *** Internationalization

    - Unicode character tables are based on version 12.1.0 of the Unicode

    - Unicode normalization is implemented.

    - The geographic region id is automatically set in the registry based
    on the current locale. It can be modified if necessary under
    HKEY_CURRENT_USER\Control Panel\International\Geo.

    - The Sinhalese and Asturian locales are supported.

    - Codepage 28601 (Latin/Thai) is supported.

    *** RPC/COM

    - The typelib marshaller supports complex structs and arrays.

    - There is an initial implementation of the Windows Script runtime

    - There is an initial implementation of the Microsoft ActiveX Data
    Objects (ADO) library.

    *** Installers

    - Microsoft Installer (MSI) Patch Files are supported.

    - The WUSA tool (Windows Update Standalone Installer) supports
    installing .MSU update files.

    *** ARM platforms

    - Exception unwinding is implemented for ARM64, using the libunwind

    - OLE stubless proxies are supported on ARM64.

    *** Development tools / Winelib

    - The Visual Studio remote debugger can be used to debug applications
    running under Wine.

    - The Debug Engine library (DBGENG) is partially implemented.

    - Binaries built for a Windows target no longer depend on the libwine
    library, to enable them to run on Windows without any extra
    dependencies. The libwine library is no longer built for Windows at

    - The Resource Compiler and IDL Compiler support a '--sysroot' option
    to allow locating header files in cross-compile environments.

    - Winegcc supports the options '--target', '--wine-objdir',
    '--winebuild' and '-fuse-ld' that make it easier to use as a
    cross-compiler, or with custom toolchains.

    - The wine/unicode.h header is no longer available to applications,
    since the functions will ultimately be removed and replaced by the
    standard C runtime wide character functions.

    *** Build infrastructure

    - Test binaries are built in PE format if MinGW is available, so the
    same test binary can run on both Wine and Windows. The 'crosstest'
    make target is no longer needed or supported.

    - The 'fastcall' calling convention is supported in spec files. It
    uses the correct name mangling for Windows builds.

    - A '-import' entry point flag is supported in spec files, to mark
    functions that need a hotpatch code prefix to be generated for their
    import thunks.

    - Winebuild supports a '--builtin' option to add a special signature
    to PE binaries to mark them as Wine builtins.

    *** Builtin applications

    - The CHCP tool is implemented. It allows setting the console codepage.

    - The MSIDB tool is implemented. It allows manipulating MSI databases.

    *** Performance improvements

    - The various time functions use higher performance system clocks if
    available, to reduce the overhead in the rendering loop of many

    - File lookups take advantage of the ext4 filesystem case folding
    support if it's enabled on the directory being searched.

    - No-data style listboxes (LBS_NODATA) have better performance for
    large numbers of items.

    - Slim Reader/Writer locks, keyed events, and condition variables use
    futexes on Linux to avoid wineserver round trips.

    *** New external dependencies

    - The MinGW-w64 cross-compiler is used to build modules in PE format.

    - The FAudio library is used to implement XAudio2.

    - The Inotify library is used for file change notifications on BSD

    - The Unwind library is used for exception handling on ARM64.

    - The Video4Linux version 2 library is used instead of version 1.
  2. mood

    mood Updates Team

    Oct 27, 2012
    Wine v5.0.1 Released (June 2, 2020)
    Bugs fixed in 5.0.1 (total 37):

    36059 Multiple Steam games fail to install DirectX runtime prerequisite, resulting in repeated install attempt on startup ('xinput1_3.dll' locked by client)
    42038 Cannot scroll documents being compared in winmerge (Followup to bug 20695)
    42585 Final Fantasy V Corrupt Fonts
    45049 Multiple programs need d2d1 CreateRoundedRectangleGeometry (playchessV7, Paint.Net 4.*)
    45481 Spintires: MudRunner crashes at launch
    46005 Multiple games and applications fail due to missing interface proxy information in registry (oleautomation/dual interfaces referenced in coclass section inside of library block)
    46735 Multiple applications need Direct3DShaderValidatorCreate9() implementation (The Sims 2 demo, Armed Assault)
    47288 Gaea 1.0.19 (.NET 4.7 WPF app) diagnostic tool 'Watson.exe' crashes due to 'kernel32.SetConsoleScreenBufferInfoEx' stub
    47668 Logos 8 (.NET/WPF 4.7.2 application) fails to download resources (needs ReOpenFile implementation)
    48018 QuickTime 7.0.x installer fails, 'rundll32.exe "C:\Program Files (x86)\QuickTime\QTSystem\QTJava.dll,QTPostInstallProc"' crashes due to invalid cdecl dll entry
    48338 DIB images with bpp <= 8 get wrong palette when converted to GpBitmap
    48371 Home Designer Suite reports "Error #272000009 A serious error occurred (SEH)."
    48386 Some CPU features are not reported for Intel CPU (Detroit: Become Human is affected)
    48387 User shared data area should have NumberOfPhysicalPages field filled in (used by Detroit: Become Human)
    48480 dlls/krnl386.exe16 - thunk.c argument logic incorrect for CallProcEx32W16
    48484 winecfg doesn't allow disabling Desktop Integration for Downloads
    48491 _searchenv & co do not understand quoted directories
    48510 Lotus Organizer 97 crashes when selecting a Backup folder using 'Browse' button
    48549 Arma Cold War Assault: Cursor stuck at low fps since Wine 5.0-rc6
    48557 Multiple installers crash (Hot Wired, Croc installer) : Setup is unable to initialize the language dialogbox: Error 106
    48561 Cadence Allegro Professional 16.6 crashes at startup
    48569 Infinite drag & drop loop crashes WinSCP
    48571 Firefox 72.0.* crashes on every tab (unless dwrite is disabled)
    48577 DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY and other enums are the wrong size
    48580 Discord connecting to voice needs unimplemented function qwave.dll.QOSAddSocketToFlow
    48594 AnyDesk crashes directly on startup (low WORD of instance handle must be ignored when looking up window classes)
    48635 Asuka 120% Return BURNING Fest: Crashes after character selection.
    48639 Shrew Soft VPN client needs setupapi.dll.SetupDiGetSelectedDriverA()
    48646 QQMusicAgent crashes when started after installation
    48648 Gothic II Night of the Raven:unhandled exception in Wine 5.2
    48664 kernel32:process - Intermittent test_Toolhelp() failure
    48669 iphlpapi.NotifyUnicastIpAddressChange() should call the callback initially if requested (required for Far Cry 5 online mode)
    48694 The Bat! (64bit) crashes right after start
    48706 Wineconsole freezes when restoring from minimized to maximized window
    48723 Torchlight - Loading times are excessively long
    48735 Wine builtin services.exe process_send_command: OVERLAPPED struct for control pipe has uninitialized Offset and OffsetHigh fields
    48846 msvcr90/tests/msvcr90.c: error: variadic functions must use the base AAPCS variant
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