Please help ! need a rule for the PC Game counterstrike1.5&1.6

Discussion in 'LnS English Forum' started by skyer, Jul 7, 2004.

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  1. skyer

    skyer Registered Member

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    :'( i have tried many times,but failed ,who can help me ?
     
  2. gkweb

    gkweb Expert Firewall Tester

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    Hi,

    what are the ports needed on the manual ?
    have you a link to an official page describing the ports needed to be allowed ?

    regards,

    gkweb.
     
  3. MickeyTheMan

    MickeyTheMan Security Expert

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  4. skyer

    skyer Registered Member

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    have found these.and try once more ,failed again ,maybe i have done something wrong


    Client
    ======
    TCP 6003:
    Outgoing connectivity to this port on remote destinations. Used for
    chat in the HL browser.

    UDP 27011:
    Outgoing connectivity to this port on remote destinations. Used for the
    'custom game' mod browser.

    UDP 27005:
    Incoming connectivity to this port (or whatever port the client has
    changed this to, if not using the default). Used for game traffic
    (including voice) between client and server.


    Server
    ======
    TCP 7002:
    Outgoing connectivity to this port on remote destinations. Used for WON
    auth.

    UDP 27010:
    Outgoing connectivity to this port on remote destinations. Used for
    advertising a server on the master lists for server browsers.

    UDP 27011:
    Communicating with the BanList Server from YOUR Server
    Was formerly 27013 - much in/out traffic too

    UDP 27015:
    Incoming connectivity to this port (or whatever port the server had been
    changed to, if not the default). Used for all client/server game
    traffic (including voice), server info requests, etc.


    HLTV
    ====
    TCP 7002:
    Outgoing connectivity to this port on remote destinations. Used for WON
    auth.

    UDP 27010:
    Outgoing connectivity to this port on remote destinations. Used for
    advertising a server on the master lists for server browsers.

    UDP 27020:
    Incoming connectivity to this port (or whatever port the server had been
    changed to, if not the default). Used for all client/server game
    traffic (including voice), server info requests, etc.

    And also:
    5273 TCP is for validating Steam client IDs, and 27012 UDP is for security
    modules (CS-only right now).

    Steam - CS 1.6
    ===========
    1.6 uses this:

    UDP 1200
    UDP 27000 to 27015 inclusive
    TCP 27030 to 27039 inclusive
    and remember: you have to FORWARD the server-port
     
  5. gkweb

    gkweb Expert Firewall Tester

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    Hi,

    I would use these ports :

    TCP 6003
    TCP 27030-27039

    UDP 1200
    UDP 27000-27015

    Which requiers 4 rules, inbound/outbound, with at the bottom right these remote ports.

    Should work (but I don't have the game to check).

    regards,

    gkweb.
     
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