Searching_ _ _
March 21st, 2009, 01:13 PM
-{ Quote: "There have been rumors since last year that Valve may be serious about porting Source games to Linux after Valve Software began seeking a senior software engineer with the responsibility of porting Windows-based games to the Linux platform. Valve Software has yet to officially announce Linux clients for any of its software, but at Phoronix we have received information confirming that Valve is indeed porting its very popular Source engine to the Linux platform." }-
http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
-{ Quote: "Some crafty penguin-heads have come across a bit of interesting code buried deep within the Windows client for the Left 4 Dead demo[/URL]. According to phoronix (http://arstechnica.com/reviews/games/left-4-dead-review.ars), the Windows demo contains a number of shared libraries for Linux, including a number of APIs that are at least named to suggest they could play a key role in a Linux-capable version of the game and Steam itself: files like steamclient_linux.so, studiorender_i486.so, vstdlib_i486.so, libsteam_api_linux.so, and engine_i486.so. Within them, a number of strings pertaining to data unrelated to the game or a Linux-based server (or its subsequent command-line client) for it, including some global Steam calls, were found." }-
[url]http://arstechnica.com/gaming/news/2008/12/steam-linux-on-the-way-left-4-dead-carries-linux-binaries.ars
I think if this were true and would happen, a lot of people might go to Linux as a defacto OS. Maybe enough to create an OS paradigm shift. Gaming is one of the largest market driving forces so it would be cool to see advanced games on Linux.
http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
-{ Quote: "Some crafty penguin-heads have come across a bit of interesting code buried deep within the Windows client for the Left 4 Dead demo[/URL]. According to phoronix (http://arstechnica.com/reviews/games/left-4-dead-review.ars), the Windows demo contains a number of shared libraries for Linux, including a number of APIs that are at least named to suggest they could play a key role in a Linux-capable version of the game and Steam itself: files like steamclient_linux.so, studiorender_i486.so, vstdlib_i486.so, libsteam_api_linux.so, and engine_i486.so. Within them, a number of strings pertaining to data unrelated to the game or a Linux-based server (or its subsequent command-line client) for it, including some global Steam calls, were found." }-
[url]http://arstechnica.com/gaming/news/2008/12/steam-linux-on-the-way-left-4-dead-carries-linux-binaries.ars
I think if this were true and would happen, a lot of people might go to Linux as a defacto OS. Maybe enough to create an OS paradigm shift. Gaming is one of the largest market driving forces so it would be cool to see advanced games on Linux.