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View Full Version : Frame-by-frame sreen capture


noduser
March 31st, 2007, 02:56 PM
I'm trying to capture the precise, pixel-by-pixel movement of an object flying through the air from one point to another in a little 2-D game. So, like: let's say the object does a little maneuver in the air--I want a series of screenshots of that--it moves across the field one pixel at a time, and I want a screenshot of the game for each-and-every "pixel-in-space" it crosses.

"Turbo-screen capture"

I'm gonna try to illustrate my point with a little example:

The green space ship on the left would follow the 40-pixel "flight-plan" on the right. So, I'd need 40 screenshots of the spaceship.

http://img48.imageshack.us/img48/7753/exampleou1.png

So, does anyone know of a program that can do this?

Mrkvonic
March 31st, 2007, 03:06 PM
Hello,

The answer is wink:
http://www.debugmode.com/wink/

Mrk

noduser
March 31st, 2007, 03:11 PM
;)
.....

noduser
March 31st, 2007, 03:38 PM
Are you sure this thing is gonna capture EVERYTHING (I'm at work right now so I can't test it out)? The example-tutorial made with the program on the website--the mouse movement--was choppy (not pixel-by-pixel)...is this program gonna be powerful enough to turbo-screencapture every instance?

Mrkvonic
March 31st, 2007, 05:21 PM
Hello,
Yes. You can set as many frame captures as you like. Plus, the software will interpolate the small movements between captures to make the whole thing smooth.
Mrk

noduser
April 7th, 2007, 12:56 PM
Mrkvonic,

It's exactly what I needed!

Mrkvonic
April 7th, 2007, 06:37 PM
I know! Cheers...
Mrk