Pikachu762
December 28th, 2005, 09:48 AM
Hi everyone,
I've been a longtime user of PG, and I'm pretty happy with it. It's a nice program to have.
However, I've noticed some odd things with this new version. I have all the protections enabled (physical memory, global hooks, etc.). So far, so good.
I'm noticing that now a number of programs are attempting to access physical memory multiple times, and PG is blocking those attempts. These programs never before created these alerts from PG. One program, Opera, has caused this particular alert before, but it would only cause one or two alerts. Now, it causes multiple alerts in rapid succession.
So far, I've noticed this multiple physical memory access violation from the following:
Folding@Home (client version 5.03)
Opera (latest version, I think it's 8.52 or so)
Combat Mission: Barbarossa to Berlin (it's an older game, and it never caused a physical memory access alert in the past with various other versions of PG)
iTunes (version 6.01 I think)
I suspect that PG is being overly sensitive regarding physical memory access in some instances, and it goes nuts when some programs call a certain function which isn't necessarily attempting physical memory access.
The alerts happen quite rapidly, and when it comes to Opera and Combat Mission, crashes occur which bring me back to the desktop.
If Gavin or anyone else has some ideas, I'll give 'em a shot and let everyone know what happens. Thanks for your help.
-Joe
I've been a longtime user of PG, and I'm pretty happy with it. It's a nice program to have.
However, I've noticed some odd things with this new version. I have all the protections enabled (physical memory, global hooks, etc.). So far, so good.
I'm noticing that now a number of programs are attempting to access physical memory multiple times, and PG is blocking those attempts. These programs never before created these alerts from PG. One program, Opera, has caused this particular alert before, but it would only cause one or two alerts. Now, it causes multiple alerts in rapid succession.
So far, I've noticed this multiple physical memory access violation from the following:
Folding@Home (client version 5.03)
Opera (latest version, I think it's 8.52 or so)
Combat Mission: Barbarossa to Berlin (it's an older game, and it never caused a physical memory access alert in the past with various other versions of PG)
iTunes (version 6.01 I think)
I suspect that PG is being overly sensitive regarding physical memory access in some instances, and it goes nuts when some programs call a certain function which isn't necessarily attempting physical memory access.
The alerts happen quite rapidly, and when it comes to Opera and Combat Mission, crashes occur which bring me back to the desktop.
If Gavin or anyone else has some ideas, I'll give 'em a shot and let everyone know what happens. Thanks for your help.
-Joe